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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.09 14:57:00 -
[1] - Quote
BayneNothos wrote: This. They're pretty close to good, just a few minor tweaks and the 3 Gallente BS's should be pretty sweet.
Good for what? Fleet fights? Atm gallent have no fleet BS. In massive pvp sentry domi bad, because of smarts and bombs. If slowcat have extrimely sets of sentry domi have only 3. And all gallent problem in their weapon. They NEED speed OR optimal\falloff to deal damage. Gallent's BS havnt both of this attributes. Problem not in slots (but 6 low for mega pretty odd).
CCP need to decide what BS will fleet ship and just give falloff or optimal bonus (optimal is better because caldari have their rail-platform with falloff) to mega or hyper instead of tracking bonus on mega or rep bonus on hyper. Mega need tracking bonus in small-scale pvp where u need tracking to get down crus-size. But in fleet pvp? For what tracking if im shooting other BS. About hyper... Well armor rep bonus totaly bad in fleet pvp and we all know why.
There is 3-rd option. Make drones be useful in fleet pvp (drones need some countermeasure for hard aoe attack). But its another thread. |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.09 15:00:00 -
[2] - Quote
doublepost. |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.09 15:16:00 -
[3] - Quote
X Gallentius wrote:After sleeping on it: 1. Hey how about giving the Mega it's 8th turret slot so that it can be the fleet ship we all want?[ 2. CCP is just screwed with the active repping Hyperion. So, do what you want with it. Give the 8th turret slot to the Mega, and keep this ship in its tiny little niche of "I active rep until I get nueted out or blobbed" so that legion boosting, drug addicts can have fun while playing station games.
Its not a solution. Nobody care about how many dps u have if u cant deal it. How u will be able to damage somthing what that range? |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.09 15:27:00 -
[4] - Quote
Bouh Revetoile wrote:Rukhsana Uxor wrote:Its not a solution. Nobody care about how many dps u have if u cant deal it. How u will be able to damage somthing what that range? Please, look at minmatar, caldari or amarr line up if you want godlike damage projection. And ill ask again. What fleet format could form gallent's BS (useful format)? Could you answer? :) Its not a balance that gallent's BS is for small\solo scale pvp only. |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.09 16:03:00 -
[5] - Quote
X Gallentius wrote: Rails are for fleets. Mega has tracking bonus.
And there is always amarr with beams that more effective. |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.09 22:37:00 -
[6] - Quote
Catlos JeminJees wrote: Alot of alliances use Blaster rokhs
And how many use gallent blaster fleets? :) In fact, rokh shield tank and optimal bonus (~50-60km 400 dps with nulls and double this at 30km) thats pretty good. And if i want tp use "canonicity" gallent fit (armor+blasters) I will never reach this range with same amount of TC or TE. Dont forget that rokh have more EHP than gallents BS (any of them :) ) |

Rukhsana Uxor
Legio Astorum
1
|
Posted - 2013.04.10 07:36:00 -
[7] - Quote
Moretic wrote:Why dont we just all agree that the changes to the domi are great to some extent. Add drone control range to it and some powergrid and we are fine...
I'd like to see a new model for it too :P ( domi = fat ugly blob ) I think better to give domi bonus on both drones types. For example optimal+mwd speed (7,5 per lvl for example). You always could put 2 DLA in your high (especiallynow w\o hybrid bonus damage). |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.10 09:52:00 -
[8] - Quote
Pretty nice work CCP! New Mega and Hyper looks good. Amor rep bonus still useless in fleet fight. Will you think about to give armor rep bonus one more function - increase armor rep recived? |

Rukhsana Uxor
Legio Astorum
1
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Posted - 2013.04.10 10:18:00 -
[9] - Quote
baltec1 wrote:Dez Affinity wrote:then you get rid of utility high (and yes people do USE them, who doesn't use it?!?!) and another 110ish DPS from drones.
All I ever put into that high was a cyno or a neut and the cyno saw more action than the neut and was more usefull to have, things tend to run out of hull before they run out of cap. An extra low is going to be far more usefull.
Now you will be able to use hyper for that. Because he has one free high slot.
It make sense - Mega fleet attack BS, and hyper... For solo\small-scale with utility slot, 5 med and 5 heavy\sentry AND 175 drone bay :D |

Rukhsana Uxor
Legio Astorum
2
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Posted - 2013.04.10 10:49:00 -
[10] - Quote
GallowsCalibrator wrote: Eh, the active bonus on the Maelstrom doesn't hurt it any for fleet work.
Becuase of arty weapon with insane alpha and range :) |
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Rukhsana Uxor
Legio Astorum
2
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Posted - 2013.04.10 22:30:00 -
[11] - Quote
Lee Vanden wrote:CCP, as said many times in this thread already, the active tanking bonus on the Hyperion ensures that it will never be used in fleet engagements because it will pop after the first enemy volley.
You state that you don't want to give up on active armor tanking and that's fine on smaller ships, but active tanking only works in solo and small group PvP engagements. Generally speaking however most people simply don't do small group or solo PvP in battleships, especially armor battleships as they're too slow and cumbersome, so this means that the active armor tanked Hyp is really only ever gonna get used in PvE.
To give it a meaningful PvP role the local rep bonus either needs to be replaced with Local AND Remote Rep or better yet simply do away with it, raise the armor HP and instead give it some help getting into range of its targets like a 10% bonus to AB and MWD speed or a 20% range bonus to stasis webifiers or warp scramblers per level. In doing so you'll solve many of the blaster boats problems and might make the Hyperion a decent choice for fleet PvP.
Well said!
Its like elite restaurant have very tasty *something* with broccoli in menu but most people order stake. They know that broccoli is fine but...but stake more easy and simple... So...why do not make broccoli more popular for fleets (it means more useful in fleets)
The question is - why is hyper still remains the ship for few peoples? If he will get bonus armor rep recived from remotes reps and still have his own bonus to self reps - it is an elegant decision. He will be combat fleet ship with close range, not bad armor tank. And he will be sill solo\small-scale pvp ship for "elite" guys :) Srsly, im better fly myrm for solo - its cost not so high and effectiveness not so bad (and i have more potential targets than hyper because of mobility) |

Rukhsana Uxor
Legio Astorum
2
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Posted - 2013.04.11 07:41:00 -
[12] - Quote
Roime wrote:baltec1 wrote: Agility does matter on a BS as does speed. With the built in tracking the TE will help that little bit more and low slot ECCM is still good to have.
The high slot is something we can live without but if you really want it then the hype is probably more to your taste now.
Nanos on armor bs? Speed without acceleration and agility? No, they don't really matter, every ship still runs circles around you. Both tracking and ECCM would be better in the mids. Yeah, Hype is much better atm. There is zero reason to choose a Mega over a Proteus, it doesn't do anything that the Proteus wouldn't do better. There used to be - a heavy neut. This latest version of Mega is a failure. Intention was to make it attack battleship, but it got the slot layout of a fleet ship. Yet it doesn't have the tank for fleets or meaningful hull bonus for them, nor the dps at competitive ranges. Good slot layouts for an attack battleship: 7+1 / 4 / 7 (right, Mega wasn't broken) 7+1 / 5 / 6 7 / 5 / 7 Bad slot layout for attack battleship: 7 / 4 / 8
Let me say clear.
7-4-8 layouts give you pretty good tank+dps+speed+range. If i want use mega in massive fleet fight i will put MWD, MJD, TC and cap boos in mid, 2 plates, 2 eanm, 1 dc, 1-2 magstab and 1-2 TE (if my fleet dont need MJD i will fit 2 TC and 1 TE and will have optimal+fallow MORE than rokh has even with 2 TE). This mega will have ~1km\s with MWD on, 700-800 dps at 0-30km and half of that at 30-60km. With blasters. I also could use rails (with 1 co-op in 1 low slot, becuase it 8 now).
Please leave this days where few people fly solo\small-scale pvp with mega. Now hyper will dothat role much better (7-5-7+175 dronebay+active armor tank). I see a lot of opportunity with new Mega in fleet fights. |

Rukhsana Uxor
Legio Astorum
2
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Posted - 2013.04.11 09:06:00 -
[13] - Quote
Akirei Scytale wrote: Blasters dont work in fleets, i explain why in detail on page 25. That said, rail mega does 600 dps from guns at 40km, and can hit to 140km
They work pretty ok. If i remember correct PL use blasters rokh with STB. |

Rukhsana Uxor
Legio Astorum
2
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Posted - 2013.04.11 21:51:00 -
[14] - Quote
Wolfe Malar wrote:Gallente: -Would like a missile hardpoint or two in order to allow the use of defenders.
Use what? i dont know what are you talking about :)
Anyone know what is "defenders" mean?
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Rukhsana Uxor
Legio Astorum
2
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Posted - 2013.04.13 09:06:00 -
[15] - Quote
Throktar wrote:Megathron Loses a high, loses ehp, loses 50m3 of drone bandwidth and bay, in exchange for 7 ms a sec, and the ROF bonus change. I know it gets another low, but if you lose 2 heavy drones, you have to make your new low a mag stab just to even out with the same dps you just lost. This just doesn't get me excited at all. At the minimum can we have 25m3 of drone bw and bay back please?
CCP Rise, I really liked that 5th mid slot you added, I just wish you would have left that and given the utility high back to make it a 7/5/7 fit with minimum 100m3 drone bw and bay.
If I am wrong about any of this please respectfully point it out and tell me why. RoF bonus better than damage bonus, you know it right? DPS will not change a lot but we will have extra low for tank\TE\Magstab or ECCM.
With new layouts Mega is good fleet ship. Dont ruin it :) |

Rukhsana Uxor
Legio Astorum
2
|
Posted - 2013.04.13 11:27:00 -
[16] - Quote
ExAstra wrote: Just going to throw my two cents in here and say that this DOES look like a good idea. Although I'm a bit concerned about the cap draw of a dual rep 8 turret Hyperion.
Fleet ships realy dont need high utility slot. So Mega wuth 7-4-8 very cool. |

Rukhsana Uxor
Legio Astorum
2
|
Posted - 2013.04.13 11:42:00 -
[17] - Quote
Johnny Aideron wrote:Rukhsana Uxor wrote: With new layouts Mega is good fleet ship. Dont ruin it :)
But does it make sense to be taking an attack battleship and then slapping on so many plates and trimarks that it can compete with an Abbadon in fleet brawling? It's a conceptual flaw in making the Megathron an attack battleship with ehp nerfs and agility buffs that are going to be ignored in favour of plating it anyway. CCP give you 1 more low slot to better variations. You can fit TE or 3 stabs or ECCM. You are not forcing to fit tank in all 8 low slots. With 1 TE and 2 TC mega have ~60 range with blaters. Its like Rokh.
Gallent need fleet ship. |
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